martedì 13 novembre 2012

Cloister


An old animation done in Blender. A lots of details (look at the roof tiles, no textures there), procedural texture, particles for the pebbles and the grass, fluid simulations, reflections...the render took an awful amount of time...the fly of a little bird in a cloister. I enjoied very much modelling this scene...and the texturing and lighting  was done in internal render (shadow areas are deliberately a bit overexposed for showing the details). The worst thing was discovering the limit for the details of the fluid in its rendering context.

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